Coffee Capsules Vending Machine Gamification (1) – Overview

This is the first of two blog posts by Barbara, a working student at Hybris Labs in the first half of 2017, summarizing her work.

Overview

In this blog post I would like to share with you the experience I gained in my gamification project for the Coffee Capsule Vending Machine. The idea was about developing an IoT project for vending coffee capsules by adopting the Claw Crane Game to have a User Interactive Machine for Marketing Purposes. Continue reading